![]() ![]() As the user manipulates elements on the canvas, keyframes are automatically generated and property information stored in the model. The canvas is responsible for visualizing this information and allowing the user to change it. The model stores information for each property of each element across a timeline. The application is basically segmented into two separate, yet dependent parts. The use of 3rd party frameworks is extremely limited. Q: What is under the hood? Tell us something more about the technology behind Core Animator?Ī: If we take a peek under the hood, we’ll see that Core Animator is written entirely in Objective-C. Related: Stamplay – Create Web Apps Like You’re Building Legos Once in an app, each animation can be kicked off with just a single line of code. During export, these keyframes are translated directly to Core Animation code. It’s a keyframe based animation tool that allows control over position, scale, rotation, and other properties along a timeline. It allows designers, animators, and developers to create fun and engaging animations, and export them to native Swift or Objective-C code. Here is our interview with Jason Smith from Core Animator’s team:Ī: Core Animator is a simple visual tool for creating animations on iOS and Mac. They can focus on creating animations and Core Animator will take care of the Objective-C or Swift code. ![]() Core Animator is helping iOS and Mac developers create stunning animations using simple visual tools.
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